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Web Graphics Engineer – Real-Time 3D Medical Visualization (WebGPU/WebGL)

Employment Permanent Date display: 13/02/2026 #Ref.:7669

Salary :

Activity area : Technology

Post category : Technologies

Province : Quebec

Region : Montreal and surroundings

Recruiter : Kader Yettou

Contact us : kyettou@st-amour.com

Job description :

This role owns the real-time rendering layer of a browser-based medical visualization platform.

You will design and evolve GPU-accelerated systems that handle complex anatomical models, high-resolution imaging data, and interactive measurement workflows, all within the constraints of browser environments.

This is a performance-critical engineering role where rendering precision, frame stability, and memory discipline directly impact clinical usability.

What You’ll Work On :

  • Architect and implement GPU-accelerated 3D rendering systems in the browser
  • Make architectural decisions around rendering abstractions and performance trade-offs
  • Develop and refine rendering pipelines (camera systems, scene graphs, shading, object interaction, post-processing effects)
  • Analyze and improve frame performance, memory efficiency, and responsiveness across different browsers and GPU environments
  • Translate clinical and product requirements into reliable, intuitive visualization tools
  • Build sustainable graphics infrastructure, including internal tooling, debugging workflows, and documentation
  • Contribute to structured development practices aligned with regulated healthcare software standards

Compensation & Benefits :

  • Base salary: $80,000 – $105,000
  • Equity participation (ESOP)
  • Remote-first structure with flexibility
  • Ownership of mission-critical visualization systems
  • Direct collaboration with clinical end-users
  • Post-seed stage, strong growth trajectory

Skills and qualifications :

Required Background :

  • Proven experience building interactive 3D web applications using WebGL, WebGPU, or comparable technologies
  • Strong grasp of 3D mathematics and rendering fundamentals (matrices, projections, quaternions, shaders, materials, lighting models)
  • Solid professional experience with TypeScript and modern front-end engineering principles
  • Demonstrated ability to profile, diagnose, and optimize graphics-intensive applications

Nice to Have :

  • Experience with libraries such as Three.js, VTK/VTK.js, cornerstone3D, or similar frameworks
  • Familiarity with advanced visualization techniques (volume rendering, segmentation overlays, clipping planes, measurement tools)
  • Exposure to monorepo architectures and modern build/test tooling
  • Understanding of medical imaging data (DICOM concepts)
  • Experience working within structured or regulated development environments

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